play makAll work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All
HBAM2016AUG95
Pro 3.0
All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dullCopyright 1984-1996 Claris Corporation
and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy.
HBAM3016AUG95@
frameE
frame
scriptE
handler
memberB
member
scriptB
movieC
movie
scriptC
scriptB
buttonA
button
pressedA
cursorE
hiliteC
iconE
cursorE
moveableB
moveable
spriteB
pressedA
rolloverC
rollover
hiliteC
spriteB
Score Script
riptJ
7/22/96
/22/96
t the name of a sprite (button) that is clicked.
V = the locV of sprite me
repeat while the stillDown
set the locH of sprite me = the mouseH - offsetH
set the locV of sprite me = the mouseV - offsetV
updateStage
add myList, list(the locH of sprite me, the locV of sprite me)
end repeat
dTfUbS
9/1/96
Helvetica
Geneva
CREATED
FOUND
INFO ICON
INFO SHOW
LAYOUT
MODIFIED
NOTES
SYNTAX
TOTAL SCRIPTS
SyntaxB
TypeB
NotesB
A Info IconB
A Info ShowB
) = "Script & Notes"
) = "List View & Notes"
Script & Notes
List View & Notes
NameB
Total ScriptsB
CreatedB
ModifiedB
FoundB
Layout
Layout
Script Only
Script & Notes
@"A List View
List View & Notes
Splash
Script OnlyB
Script Type
NcCreated: <<
ABAJ>> Modified: <<
ABAK>> Found: <<
ABAL>> Total: <<
ABAI>>
Script & NotesB
otesB
button
About Lingo Database...
Opening Script
----------------------------------------------
New Script
Find Script
Show Notes
Copy Script
List View
Script View
----------------------------------------------
Go To: Script View
----------------------------------------------
Closing Script
New Script
Find Script
Helvetica
Geneva
Times
Monaco
nothing
end repeat
if vCastNam = 0 or vCastNam = EMPTY then
set the castNum of sprite vSprite to vCastNo
else
set the castNum of sprite vSprite to the number of cast vCastNam
set the castNum of sprite vSprite to (vCastNo + 1)
else
set the castNum of sprite vSprite to the number of cast (vCastNam & "-down")
end if
updateStage
repeat while the stillDown
Show Notes
Copy Script
Copy Script
) = "Script & Notes"
Script & Notes
) = "Script Only"
Script Only
) = "List View & Notes"
List View & Notes
) = "List View"
List View
Copy Script
Helvetica
Geneva
Times
Monaco
o{ g?1
Nso{o{^
o{o{^
o{o{1
o{o{9
o{o{F1
o{o{g?
o{o{F1
o{o{g?
o{o{F1
o{o{g?
Nso{1
Nso{1
o{o{V
NsNsV
F1F1NsV
NsNsV
o{o{F1
ast one
set the visible of sprite LastSpot to false
puppetSprite lastspot, False
--now light the new one
puppetSprite spot, true
set the visible of sprite spot to true
updateStage
end if
put Spot into LastSpot
on rollin
global spot
repeat with x = 35 to 40
if rollover (x) then
put (x - 10) into spot
exit
end if
end repeat
put 0 into spot
Movie ScriptCXThis script is used to create a rollover effect with clickable areas of a director tour.G
Rollover Hilite
A3on exitFrame
rollcheck
updateStage
go the Frame
Frame ScriptC
This is the looping part of the exitFrame that goes into the score script. This script calls the associated handler while in the current frame.J
7/22/96
d repeat
put 0 into spot
endut (x - 10) into spot
exit
end if
end repeat
put 0 into spot
on enterFrame
set iconcursor to [the number of cast "cursorIcon"]
set changeToIcon = FALSE
if rollover (7) then set changeToIcon = TRUE
if changeToIcon then
cursor (iconcursor)
else
cursor (-1)
end if
Frame ScriptCRThis will change the icons when passing over a certain sprite object in the score.G
Icon CursorJ
7/22/96
7/30/96J
7/30/96
Score ScriptCRThis will change the icons when passing over a certain sprite object in the score.G
Icon CursorJ
7/22/96
7/22/96J
7/22/96
A List View
) = 2
Script View
Helvetica
Geneva
Times
Monaco
(LIST
LISTABMovie Script
Score Script
Button Script
Cast Member Script
Handler
VDEFA(
A Locations
A List ViewB
(LIST
LISTA@Movie Script
Frame Script
Button Script
Member Script
Handler
VDEFA(
(LIST
VDEFA(
A LocationsB
Associations
o Database
FMRLA
Lingo Database
(LIST
LISTABMovie Script
Score Script
Button Script
Cast Member Script
Handler
VDEFA(
A Locations
(LIST
LISTABMovie Script
Score Script
Button Script
Cast Member Script
Handler
VDEFA(
A Locations
Script TypeUcCreated: <<
ABAJ>> Modified: <<
ABAK>> Found: <<
ABAL>> Total: <<
ABAI>>
A----------------------------------------------
Closing Script
About Lingo Database...
Helvetica
Geneva
Times
Monaco
o{o{9
o{o{F1
o{o{F1
) = 3
Opening Script
Helvetica
Geneva
Times
Monaco
This is a handler that will allow you to get the name of a sprite (button) that is clicked. It will decide which button was selected and if the user moves off of the button then the button will not perform its associated script.G
Button PressedJ
7/22/96
) = "Script Only"
) = "Script & Notes"
) = "List View"
) = "List View & Notes"
Script Only
Script & Notes
List View
List View & Notes
List View & Notes
List View
o{o{F1
o{o{F1
Script TypeL$Click on the script you wish to view
Script Type
o{o{F1
o{o{F1
SplashB
o{o{F1
Script TypeM$Click on the script you wish to view
List View & NotesB
o{o{V
o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
F1o{o{F1
o{o{F1
Director and Lingo are trademarks of Macromedia
Inc. Lingo Database is
1996 by Matt Petrowsky developed using FileMaker
Pro by Claris Corp. All rights reserved foreign and domestic.
Author of Lingo Database is Matt Petrowsky at <macventure@aol.com>B
Version 1.0C
Click to continue
eloped using FileMaker
Pro by Claris Corp. All rights reserved foreign and domestic.
Author of Lingo Database is Matt Petrowsky at <macventure@aol.com>
tton HANDLER
-- Handler does not require the cast number or name of the button to be